Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...
In a project upgraded from 4.16 to 4.17, the level sequence doesn't play on first PIE and returns Accessed None errors. Next time you PIE, it plays fine. This now happens every time you re-open th ...
The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...
Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer. ...
Licensee seems to add a Toggle track by default when adding ParticleSystem to the sequencer.Correct toggle track image.[Link Removed] ...
Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...
AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence. The cause is GetSectionTitle in AttackTrackEditor.cpp. When accessed from Master, the result of Sequencer- ...
Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...
The anim mode track seems to cause the sequence to retrigger notifies every frame. ...