Using a Sequencer event track to set playback position to a time before the event will cause an infinite loop

UE - Anim - Sequencer - Nov 10, 2017

Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...

Accessed None for Sequence Actor references in project upgraded to 4.17

UE - Anim - Sequencer - Jul 14, 2017

In a project upgraded from 4.16 to 4.17, the level sequence doesn't play on first PIE and returns Accessed None errors. Next time you PIE, it plays fine. This now happens every time you re-open th ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

Anim with rate scale other than 1.0 will not loop correctly in Sequencer when using an Anim Blueprint

UE - Anim - Sequencer - Sep 13, 2019

Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer. ...

Created incorrectly Default Track when Emitter's toggle track set to default track in Level sequencer settings

UE - Anim - Sequencer - Jul 23, 2018

Licensee seems to add a Toggle track by default when adding ParticleSystem to the sequencer.Correct toggle track image.[Link Removed] ...

Imported camera in sequencer is rotated -90 degrees

UE - Anim - Sequencer - Dec 13, 2016

Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...

AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence

UE - Anim - Sequencer - Jul 6, 2018

AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence. The cause is GetSectionTitle in AttackTrackEditor.cpp. When accessed from Master, the result of Sequencer- ...

Sequence onStop does not appear to fire off in a packaged project

UE - Anim - Sequencer - Nov 9, 2016

Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...

Anim notifies trigger repeatedly/every frame when using an animation mode track set to Use Anim Blueprint in a Level Sequence

UE - Anim - Runtime - Mar 6, 2023

The anim mode track seems to cause the sequence to retrigger notifies every frame. ...