An Actor with Run Construction Script in Sequencer set to true doesn't render out correctly with Movie Scene Capture or Move Render Queue

UE - Anim - Sequencer - Mar 31, 2022

An Actor with Run Construction Script in Sequencer set to true doesn't render out correctly with Movie Scene Capture or Move Render Queue. While previewing the Sequencer the actor moves as expected. ...

Navigation System is gathering navigation bounds too early

UE - AI - Aug 6, 2015

In GameInstance.cpp when the Navigation System is created it calls... UNavigationSystem::InitializeForWorld This in turn ends up calling... GatherNavigationBounds(); This goes through all ...

Enable HDR Display Output on Game User Settings Crash

UE - Graphics Features - Jun 14, 2018

Crash when attempting to enable HDR via UserSettings This crash will also occur when project is fullscreen. User's Environment: "I have an Nvidia GTX 1080 Ti and have two monitors attached: 1. ...

Folder disappears upon cancelling renaming by pressing ESC key twice

UE - Editor - Content Pipeline - Content Browser - Sep 27, 2017

Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...

Android sessions do not appear in Session Frontend

UE - Platform - Mobile - Aug 29, 2016

LevelStreamingPersistence plugin improvements

UE - World Creation - Worldbuilding Tools - World Partition - Dec 29, 2023

UDN: [Link Removed]Fix SaveToFileCommand : [Image Removed]Problem with private properties serializing structs:[Image Removed]Add support for runtime instantiated UObject classesAdd single restore c ...

Crash when using "Convert to Seeded" on a Cascade Module

UE - Graphics Features - May 2, 2016

Crash when using "Convert to Seeded" on a Particle System Cascade module This is a Regression as it does not occur in 4.10 Error message: Assertion failed: *Offset < (uint32)InstancePayloadSize [ ...

Niagara - When editing a Niagara Function or Module Script, the "Apply" button on the toolbar never gets disabled if "expose as pin" is checked on any static switch node.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function or Module Script containing a Static Switch node. If the "Expose as Pin" option is enabled for its selector variable, the "Apply" button on the graph editor's toolbar wil ...

Imprecise Rotation Values produced in the Details Panel when using the Rotation Widget in the Viewport

Tools - Mar 29, 2016

Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...

Startup Movies not Copied to Content/Movies Directory in Content Browser

Tools - Oct 5, 2016

Startup movies are not being copied to the Content/Movies directory within the Content Browser. This can be confusing to users as it is not editable, but still functions correctly as a startup movie ...