Assert when tracing animations with Linked Anim Graphs

UE - Anim - Runtime - Oct 19, 2021

An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...

Undo/Redo can cause the gizmo to desync from a leaf-selected component

UE - Editor - Workflow Systems - Oct 18, 2021

This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...

Sequencer crashes when using Transform variable added to Scene component BP

UE - Anim - Sequencer - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

LDR crashes editor on Mac

UE - Platform - Apple - Oct 14, 2021

Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...

PostProcess AnimBP of Skeletal Mesh set to Additional Meshs in AnimMontage is not evaluated

UE - Anim - Runtime - Oct 14, 2021

This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage[Image Removed] If I opened PostAnimBP directly and compiled it, it also played on AnimMont ...

Compilation error when using Particle SubUV in Niagara Mesh Particles with Raytracing enabled.

UE - Niagara - Oct 12, 2021

The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...

Focus plane tracking calculations for cinecamera moves wrong direction when tracked subject moves past lens and behind camera

UE - Anim - Sequencer - Oct 11, 2021

If an actor moves behind the camera while being tracked for focus, the focus plane moves back away from the lens the same distance the actor moves behind the camera. This leads to undesirable behav ...

Focus tracking calculations for cinecamera lose precision when panning camera (moving tracking subject to edges of frame)

UE - Anim - Sequencer - Oct 11, 2021

Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...

Crash adding subscene to a looped subscene - MovieSceneSequenceTransform.h - WarpCounts.Num() == NestedTransformsSize

UE - Anim - Sequencer - Oct 11, 2021

Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...