Crash Reporter link: [Link Removed] With Source Context: [Link Removed] ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
Creating multiple levels at one time will cause the editor to freeze and lock up and may lead to an "out of memory" crash in the editor. ...
Crash occurs in sequencer when the user attempts to convert a possessed object to a spawnable. ...
Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change. ...
This is a common and longstanding crash that has affected more than 300 users since 4.12. The callstack is closely similar to [Link Removed], although with different error messages. User Descripti ...
This is an early trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 166 TSharedPtr<FAssetThumb ...
The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...
If an actor has a custom event that can be called in the editor and that event is then overridden by a child blueprint, both events will show up in the details panel. The issue is that these two eve ...
A user has reported that Materials that contain a custom HLSL node that has a Struct with a function declared inside of it results in the material failing to compile for GLSL, causing the Material t ...