Crash when setting force feedback while SteamController plugin is enabled

UE - Editor - Workflow Systems - Jun 6, 2016

Crash when trying to move in the VR editor when using the vive controllers ...

Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true)

UE - Simulation - Physics - Jun 3, 2016

Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true) May be related to [Link Removed] ...

Crash On Launch When Using Leap Motion Character

UE - Platform - XR - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...

Datasmith is failing in converting UCX geometry to collision shells from Sketchup

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 21, 2018

Importing a Sketchup file that has the 'UCX_' prefix for collision, the collision is not imported into the Editor. Instead it is imported as a Static Mesh Actor. This is happening in both 4.19.2 ( ...

Android Volume Up/Down input events no longer functioning

UE - Platform - Mobile - Aug 23, 2018

Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...

Crash after removing decal (using set fade out node) during design time and then hitting play

UE - Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...

Stereo layers with depth render translucency as black on Oculus Quest

UE - Platform - XR - Sep 27, 2019

[Link Removed] ...

Sky light Cubemap doesn't work on Android device.

UE - Graphics Features - Nov 8, 2019

Sky light Cubemap doesn't work on Android device. But preview is OK. ...

Duplicating a BP function doesn't reference the correct local variables

UE - Gameplay - Blueprint Compiler - Nov 10, 2022

Looking at the T3D snippet of the get variable node, the VariableReference points to the local variable of the original function instead of the new one.  ...