Menus flash when being opened with application scale adjusted

UE - Editor - UI Systems - Slate - Jun 1, 2021

When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT  occurring in // ...

[ModularSynth] - The square wave oscillator is silent in the modular synth component

UE - Audio - Nov 21, 2022

Reproduced 3/3 times. Issue does not occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Note that Sound can be heard when Osc types are set to anything else besides Square, or ...

Animation Sequence Keyframe icons missing after adding a Keyframe

UE - Anim - Runtime - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue occurs there as well so this is not a regression. This issue occurs with any bone and setting any amount of Keyframes on any frame. ...

r.GTSyncType 2​ console command causes incorrect frame rate display on Windows platform

UE - Rendering Architecture - RHI - Feb 6, 2023

The FRHIFrameFlipTrackingRunnable thread is not initialized on Windows, so RHIGetFrameRate always returns zero. As a workaround, remove the code added by CalculateFPSTimings for Windows platform, a ...

City Sample - Parked Cars, Traffic, and Crowds do not spawn while in PIE

UE - AI - Mass - May 1, 2023

Repro Rate 10/10 Issue is a Regression as it doesn't occur in 5.1 Parked Cars, Traffic, and Crowds spawn in as expected when launching the project in Game Mode or a Packaged Build Going into the ...

Typo in the tooltip for the DynamicBranch node results pin

UE - Content - Engine - Feb 22, 2016

The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...

Matinee tracks do not override Sound Notifies from AnimToPlay when using "Initial Position"

Tools - Oct 22, 2015

In the attached project, there is an animation (with a sound notify) plugged into the AnimToPlay slot. The Initial Position is set to 0.5. The matinee in the scene overrides the animations applied ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

VREditor - Vive: HMD waking up from "sleep" triggers Auto Entry to VR

UE - Editor - Workflow Systems - Jul 30, 2016

Normally this has not been as much of an issue, but recently SteamVR has dramatically decrease the time-out / "sleep" timer to something along the lines of 5-10 seconds... so the headset constantly ...

Flow indicators between sound cue links don't update unless the mouse cursor is moved

UE - Gameplay - Blueprint Editor - Jul 14, 2016

The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...