crash from a race condition between interchange worker dispatcher and worker handler

UE - Editor - Content Pipeline - Import and Export - Feb 13, 2023

User's project crashes when changing levels in a packaged game

UE - Simulation - Physics - Aug 2, 2016

User's project crashes when changing levels in a packaged game. ...

Duplicate default profiles in Persona for Scene Profile Settings

UE - Gameplay - Oct 21, 2016

Duplicate Default profiles for Preview Scene settings in Persona ...

[Feature Request] IntPoint not exposed to blueprints

UE - Gameplay - Sep 13, 2016

IntPoint struct is not exposed to blueprints ...

Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...

App crashes when attempting to move a physics object with the physics gun on tvOS

UE - Simulation - Physics - Oct 10, 2016

QAGame is crashing on tvOS when attempting to move physics objects with the physics gun ...

UMG Tooltips are tiny and unreadable

UE - Editor - UI Systems - Jul 1, 2015

When hovering over tooltips, the windows pop up at a very small, unreadable size. ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

Removed component used in 'Get' results in load warning but not compile warning

UE - Gameplay - Blueprint - Jun 14, 2017

Our cooks recently started generating a warning like this in two blueprints - LogBlueprint:Warning: [HandEntry] 'Affordable' variable not found. Base class was probably changed. Opening the Bluepr ...