Billboard "Is Screen Sized Scaled" Only works with negative screen size

UE - Graphics Features - Feb 19, 2019

Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...

Rotating constraints in PhAT rotates both reference frames

UE - Simulation - Physics - Feb 20, 2019

Rotating constraints in PhAT rotates both reference frames. This behavior was previously enabled by holding ALT while rotating, as indicated by an on screen message in PhAT, but has now become the d ...

Performance issues when a Render target is added to Spectator screen (VR) in a packaged game

UE - Platform - XR - Feb 20, 2019

Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...

Cannot Undo sublevel actor changes after PIE (play in editor)

Tools - Feb 21, 2019

User cannot undo changes if all of the following circumstances are met:The actor resides in a sublevelThe sublevel's streaming method is set to "Always Loaded"The user Play in editor (while on the m ...

Crash when changing the variable type of a variable used in a blutility function

UE - Gameplay - Blueprint - Feb 22, 2019

When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...

Unable to edit blueprint instance's components when attached to another actor

UE - Gameplay - Blueprint - Feb 22, 2019

Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...

RPCUtility cannot be built in 4.22

UE - Foundation - Cpp Tools - Feb 22, 2019

The RPCUtility binaries cannot be built in 4.22 due to an issue with DotNETUtilities. When attempting to build the RPCUtility binaries as part of the BuildCommonTools command, the build provides a w ...

Nearest Filtering on Vulkan doesn't work on some kinds of Android Devices

UE - Platform - Mobile - Feb 21, 2019

The licensee reported "Nearest" filtering on Vulkan doesn't work on some kinds of Android devices.[Link Removed] I was able to repro this issue on Pixel3 but wasn't able to repro it on Xperia X Per ...

Crash in when setting label in ChildActor (infinite loop in PECP)

UE - Gameplay - Feb 22, 2019

In void ATestActor::OnConstruction(const FTransform& Transform) there is an infinite loop occuring in a ping pong call between the SetActorLabel and the DestroyChildActor calls. Happens in vanil ...