When trying to recreate an issue that resulted in [Link Removed], I came across this call stack. Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...
The user has a proposed fix for this in the case. FMaterialResource::IsDualBlendingEnabled needs the following modification that includes MaterialInstance check: bool bMaterialRequestsDualSourceBle ...
This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...
Source UDN [Link Removed] & [Link Removed] & [Link Removed] We need to produce a docker image that contains latest bundled installers for 5.5.2 (or 5.5.3?). ...
Reported in SF [Link Removed] The rear light material on Twinmotion library vehicles is not present on many vehicles in TM 2025.2. Confirmed affected vehicles are in the following categoriesCarsTw ...
A licensee has found that redirectors don't apply to FFieldPath. We should integrate it with the following changes:It needs better error handling (looks like it could infinitely recurse),The change ...
The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...
After hot reloading a project, if the class a blueprint is based off of was edited, the blueprint is unable to be saved due to being referenced in Engine/Transient. Project for Repro: [Link Removed ...
Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...