Child component reports Parent during On Hit events instead of itself

UE - Simulation - Core - Sep 12, 2022

This is a regression tested in //UE4/Release-4.27 cl18319896 Child collision component reports its' Parent during On Hit events instead of itself.  ...

Editor Freezes after the user attempts to set a NewSpriteAtlasGroup to an imported sprite

UE - Gameplay - Paper2D - Apr 19, 2023

By setting an Atlas Group to a newly created sprite, the editor freezes. This feature is most important, even if this issue can only be reproduced by a minority of users. Repro rate: 5/5 Notes:No ...

Input Key Selector's Set Text Style does not change Text Style when given Text Style Variable

UE - Editor - UI Systems - Feb 6, 2020

Input Key Selector's Set Text Style does not change Text Style when given Text Style Variable ...

Cannot compile a nativized Blueprint with a function that takes an interface as an input parameter and uses it inside the function (e.g. dynamic cast to object).

UE - Gameplay - Blueprint - May 27, 2020

Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...

Python function unreal.AssetRegistry.get_assets_by_class is broken

UE - CoreTech - Nov 21, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to be a regression since the errors do not occur on the previous version and is regression tested o ...

VisibleAnywhere MovieSceneObjectBindingID property is editable

UE - Anim - Sequencer - Apr 19, 2024

In general, UPROPERTY(VisibleAnywhere) makes a property ineditable. But, if the type of a property is FMovieSceneObjectBindingID, VIsibleAnyhere no longer prohibits it from editing. [Image Removed] ...

Local binary build fails with iOS platform included

UE - Foundation - Cpp Tools - Sep 26, 2018

This report is very similar to [Link Removed] (the command line used to run the build is slightly different), but the build fails with a different error. In this case, a source file is being looked ...

MagicLeap Crash on Preview

UE - Platform - XR - Nov 16, 2018

The magic leap crashes on preview ...

Ragdoll replication on server side is not replicated correctly on client

UE - Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...

UNetDriver server-side hitch results in ActorInfo->NextUpdateTime far into future

UE - Networking - Feb 16, 2024

A high UWorld::Tick DeltaSeconds (i.e. GameThread hitch) results in a high UNetDriver::TickFlush DeltaSeconds. This DeltaSeconds can high (many seconds) if the hitch is long. This value then affects ...