UVs are scaled drastically when importing from Solidworks

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 28, 2018

UVs are scaled drastically when importing from Solidworks. When comparing it to an Engine Cube and adding a texture to it you can see the difference in UV scaling. The texture will need to scaled to ...

Baked materials containing Texture Object are black

UE - Graphics Features - Apr 9, 2019

Using a texture object in material when creating a baked material will result in black material. Confirmed in 4.23 MAIN @ CL 5806859 User also reports "this also applies to the material as seen by ...

Failed to find stub IPA when uproject name is changed from default

UE - Platform - Mobile - Nov 1, 2018

Failed to find stub IPA when packaging for iOS. This also happens with File > Package > iOS.IPP ERROR: Failed to find stub IPA 'D:\FaceARSample421\Binaries\IOS\FaceARSample421.stub' Regression: Yes ...

Resetting the RGB values of a Sky Atmosphere's Absorption

Tools - Nov 27, 2019

Resetting the RGB values of the Absorption to a Sky Atmosphere using the 'reset to default' arrow still appears after pressed. Tested in: 4.25 CL#10387577 ...

crash from a race condition between interchange worker dispatcher and worker handler

UE - Editor - Content Pipeline - Import and Export - Feb 13, 2023

User's project crashes when changing levels in a packaged game

UE - Simulation - Physics - Aug 2, 2016

User's project crashes when changing levels in a packaged game. ...

Duplicate default profiles in Persona for Scene Profile Settings

UE - Gameplay - Oct 21, 2016

Duplicate Default profiles for Preview Scene settings in Persona ...

[Feature Request] IntPoint not exposed to blueprints

UE - Gameplay - Sep 13, 2016

IntPoint struct is not exposed to blueprints ...

Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...