Crash when renaming AnimGraph function in AnimBP

OLD - Anim - Apr 17, 2015

When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter. [Link Removed] [Link Removed] Occurs in: 4.7.5 Release CL:2503383 4.8 Main CL:2513846 ...

Ensure When Setting Simulate Physics of a Child Actor on the Server and Forcing NetUpdate

UE - Networking - Jan 5, 2017

An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...

Overlapping Lightmap UVs Generated When Not In None LOD Group

UE - Graphics Features - Lumen - Dec 17, 2019

Overlapping lightmaps are generated when the LOD group is not the default. Setting the LOD group to None and rebuilding lighting doesn't have the same result. Found in 4.24 CL# 10570792 Reproduced ...

Sequencer does not save asset variables in event struct

UE - Anim - Sequencer - Jul 31, 2018

When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object ...

Scrollbox widget moves much slower when using a gamepad

UE - Editor - UI Systems - Aug 1, 2018

Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL -  4233996), 4.21 (CL  - 4245542) ...

Reset To Defaults in Editor Preferences Graph Editor does not work consistently

Tools - Nov 7, 2018

The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...

Niagara GPU Emitter Flickering at Certain Angles When the System Origin is Occluded

UE - Niagara - Mar 25, 2019

Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539 ...

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2019

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

Planar Reflections Falling Back to Baked Probes at Certain Angles

UE - Graphics Features - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

Motion Blur Applied Incorrectly in Ortho SceneCapture2D

UE - Graphics Features - Jul 5, 2019

Motion Blur is applied incorrectly in a SceneCapture2D set to orthographic perspective. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 CL# 7208101, and 4.24 CL# 7223946 Thi ...