NPC - Texture Sample DI does not work on Niagara Parameter Collections

UE - Niagara - Nov 8, 2023

Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this.  ...

Cannot use multiple SubScene tracks

UE - Anim - Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Naming a Blueprint function/graph with non-ASCII characters can cause a build failure for certain cooked targets when Blueprint nativization is turned on.

UE - Gameplay - Blueprint - Nov 2, 2017

This is due to the [Link Removed] encoded UFunction object name passing through UHT into the boilerplate code (*.gen.cpp) that gets generated from the nativized Blueprint's C++ header file. The iss ...

Components spawned at runtime do not take Radial Damage if simulating physics

UE - Gameplay - Mar 16, 2015

Components spawned at runtime do not take Radial Damage if simulating physics. ...

Debug lines can be obscured by post processing effects

UE - Graphics Features - Sep 14, 2015

Debug lines (Results of DrawDebugLine()) can be obscured by post processing effects such as a strong glare. Debug lines should be always visible for debugging purposes. ...

App does not appear in Settings on iOS device

UE - Platform - Mobile - Aug 11, 2016

Unable to see settings for a packaged project on iOS. Searching for the app settings also did not show anything Device tested on: iPod6_6131 OS 9.3.2 ...

StrategyGame Performance Regression on iPad Mini 4

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue during the Mobile Compat pass for 4.13 4.12 FPS/FR: 60/16 4.13 FPS/FR: 47/20 ...

meta specifier ArrayClamp does not work with array in struct

UE - Gameplay - Blueprint - Sep 14, 2016

Giving an int32 variable the specific ArrayClamp has no affect when the specified array is defined inside a USTRUCT(). Variable is able to be set to a value outside of specified struct's range. ...

Dropdown selection box jitters when mouse is moved over top of it on Mac

Tools - Jan 6, 2017

This is a regression as it does not occur in 4.14.3 at CL 3248269 Update chris.wood: I think this might be a wobble caused by floating point errors in SMenuAnchor::Tick() ...

Can't undo blueprint/material movement done by arrow keys

UE - Gameplay - Blueprint - Feb 8, 2017

When moving nodes in materials and blueprints using the undo option doesn't undo the movements made by the arrow keys. This issue affects anything that uses nodes on an event graph. ...