If a raw input device is connected to the computer after starting the editor/packaged game, the device is not registered and input is not received unless the editor/game is closed and then restarted ...
When "Use Single Process" and "Use Less CPU when in Background" are checked off, running a dedicated server in PIE will cause an ensure on exit Regression: Yes - Behavior does not occur in binary 4 ...
REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...
Certain levels have really dim lighting in ContentExamples on Mac. This does not occur in //UE4/Release-4.15 on CL 3416026. Maps tested so far where the issue is noticeable: Navmesh UMG ParallaxOc ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...
Animations on skeletal mesh components set to use an animation asset still play even when the component is deactivated. Found: 4.17 Reproduced: 4.16.3 & 4.18 Main CL# 3585944 ...
No longer able to paint foliage when new Collision Object Type is applied to the landscape. Reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480, and 4.19 P5 3898826 ...
Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748). ...
Issue occurs in both events and functions. Seems like it's only affecting Text, didn't notice this issue for other variable types. The original actor is working as expected. Only the duplicated one ...