The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...
Another thread: https://answers.unrealengine.com/questions/241358/amd-cpu-very-low-performance-because-ixaudio2sourc.html Note: This not a regression and has existed since our first implementation ...
Translucent materials are no longer showing light reflections in scene when using r.forwardlighting 1 with lights. This is a regression from functionality in 4.11.2. This no longer works with 4.12 ...
Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...
The collision mesh and the display mesh are often similar enough to be difficult to differentiate, and there is currently no way to view the collision wireframe without the display wireframe as well ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
A crash is occurring when adding an empty shader directory when using the custom node within the material editor. This crash is preventing some users from opening their projects that use this workfl ...
Using the HighRes Screenshot command in a shipping packaged build crashes the game. This issue does not display a callstack or the crash reporter, simply a message that says fatal error then closes ...
When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...
I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...