Crash undoing in Montage editor with no montage sections

OLD - Anim - May 22, 2017

Crash occur in the animation montage editor when the user does an undo action with no montage sections. ...

Cannot Set Visibility for a 3D widget component that is applied to Screen space

UE - Editor - UI Systems - May 5, 2015

User Can hide a 3D widget component that is in world space. However, if they use a widget component that has been switched to Screen space this is no longer possible. List of ways that do not work ...

Instanced Static Mesh components update incorrectly in Standalone and Packaged game

UE - Gameplay - Aug 11, 2017

Instanced Static Mesh components update incorrectly in Standalone and Packaged game. When hit, all of the instanced static mesh components will snap to a singular location instead of each individual ...

Vulkan with Forward Shading & MSAA Crashes

UE - Graphics Features - Dec 23, 2019

Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...

UAssetImportTask::bReplaceExisting is not supported with interchange

UE - Editor - Content Pipeline - Import and Export - Aug 25, 2023

Add this code to a function you call from a blue utility widget or any other way to start the import with this code.TArray<UAssetImportTask*> ImportTasks; for (int32 i = 0; i < cFC.Files.Num(); i++) ...

Import then cancel while file is read leads to potential crash

TM - Interoperability - Oct 6, 2025

1/ Import a file with mootools such as an fbx 2/ while the file is still read, cancel the import Result : may crash few times after (when theoretically the file has finished being read) - not repr ...

DataAsset blueprints have the wrong NativeClass

UE - Gameplay - Nov 18, 2025

UDataAsset's constructor assumes itself to be the native class, and caches that value for use by the asset registry. However, if the data asset type is defined in a blueprint (i.e. subclassing UPrim ...

Editor crashes when opening a project that includes a plugin with more than two custom Volume classes

Tools - Jun 7, 2017

Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Crash when removing or disabling an additive layer track in Persona

OLD - Anim - Oct 3, 2016

Editor is crashing when removing and Additive layer Track in persona. Editor also crashes if the curve is disabled rather than deleted. This is a regression from 4.13 ...