Editing Lighting Intensity Field Value Fails

Tools - Jan 7, 2019

You cannot change the intensity by just adding/changing numbers. You have to completely retype the entire value. Found in 4.21 CL# 4613538 and 4.22 CL# 4681912 ...

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output.

UE - Gameplay - Blueprint - Mar 18, 2019

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output. These nodes are new in 4.22 Confirmed in MAIN @ CL 5423420 ...

Crash opening FaceARSample on iOS

UE - Platform - XR - Jul 26, 2019

FaceARSample is crashing as soon as it is opened on iOS. Tested on a iPhoneXS 12.4.  Regression: Yes I was able to get FaceARSample on the same device the previous release 4.22. ...

Get Hit Result Under Finger by Channel appears to return the wrong location on MAC during PIE

UE - Platform - Apple - May 11, 2018

The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...

PlanarReflectionCaptureComponent preview crash

UE - Graphics Features - Mar 15, 2019

Toggling the Preview Plane boolean for the Planar Reflection Capture Component causes the editor to crash. Tested in 4.22 (CL - 5365847), 4.23 (CL - 5408081) ...

Unable to package for Windows 64-bit while Pixel Streaming plugin is enabled

PixelStreaming - Apr 2, 2019

Packaging for Windows 64-bit with the Pixel Streaming bug enabled causes the packaging process to fail. Regression?: Yes This does not occur in 4.22 release (CL#5660361) ...

Ray Traced Reflections Get Darker The Higher The Rougness Value is for Metallic Materials

UE - Graphics Features - Lumen - Jun 11, 2019

Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode

UE - Graphics Features - Sep 11, 2019

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8588088 ...

Assertion failed in DX12 RHI after instancing actors

UE - Rendering Architecture - RHI - Mar 8, 2019

It doesn't happen with the DX11 RHI ...

Deleting audio subtrack deletes the entire track

UE - Anim - Sequencer - Jan 20, 2017

Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...