Engine\Source\Runtime\PacketHandlers\PacketHandler\Private\PacketHandlerPCH.h is missing the #Pragma Once header define guard which causes build to fail. ...
The VR Preview used to work with multiple clients but now only works with the first client. This makes testing multiplayer features difficult or impossible as there is no way to change which client ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...
Multiplayer Shootout is broken in 4.12. Appears to be caused by the AimOffset animations being imported at the incorrect scale. Regression: Yes, does not occur if you create a 4.11 version of the ...
Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...
Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...
Running an EQS for something such as finding a random point on a grid will not generate results on multiple floors. See the attached screenshot for an example. Was unable to reproduce in 4.11.2 d ...
When using Precomputed Visibility in conjunction with HLODs and translucent materials without them culling actors occluded by the translucent material. The example gif attached shows that the base ...
Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...