There is an issue where the undo does not affect movement made by piloting an object in a level. This issue does not appear to be a regression. Versions Tested: This issue occurs in all versions te ...
A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...
There is an issue with flickering with foliage that occurs when setting the world origin point. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions tested 4 ...
There is an issue where Static meshes in a particle system are not affected by decals, It is unsure if this is intentional behavior or not. This issue does not appear to be a regression Versions ...
check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h. This looks like an intentional check, but there is a possibility that the user may mistakenly select it. ...
Problem description: When the Third Person Character gets attached to any other Actor (AttachToActor, Rule: Keep World), from the view of other clients the character (capsule, skeletal mesh) is out ...
Enabling the "Enable Details Panel Favorites" experimental setting causes some details that were not previously shown to appear. In version 4.18 and onward, it also causes these new details to have ...
Attempting to bind an event to OnPerceptionUpdated results in an error in Blueprints. It seems that this is caused by the TArray in the function signature not being a constant reference. Current co ...
Calling RegisterComponent in the PreInitializeComponents of an Actor will cause child components of its components to be ignored because the Actor is still being initialized. My understanding is tha ...
A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...