Compile errors caused by an actor calling a function with something hooked up to a removed parameter can cause that actor to lose it's place in the hierarchy. Typically, the actor will be fixed once ...
In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...
Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes User Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimization= ...
Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] ) ...
AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [F ...
When inspecting a TMap variable during runtime, the value of the variable is not displayed properly inside VS2015. Screenshots included to show what the TMap variable looks like in VS2013 (ProperTM ...
Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...
Adding a text render component to a blueprint through C++ at runtime crashes the standalone player. It does not have any effect on PIE. Also, this only seems to occur when the blueprint in question ...
A Redistribute file for VS 2015 is needed to build lightmass, but this is not currently included with the engine. If a user does not have VS 2015 installed, lightmass will fail with this error: Un ...
Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...