Cannot stop/pause audio tracks in UMG animations

UE - Anim - Sequencer - Sep 20, 2016

Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...

Widgets are removed from viewport on server travel

UE - Editor - UI Systems - UMG - Aug 3, 2023

The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...

Combo box default selected option text does not show up when the widget is outside of the bounds of a containing widget

UE - Editor - UI Systems - Apr 12, 2018

The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...

Invalidation box appears inconsistent when using child widgets

UE - Editor - UI Systems - Jun 21, 2018

Invalidation box appears to be inconstant when using a child widget that has been added via the user created section. A child widget that modifies itself will not update when placed inside of an inv ...

Enhanced Input duplicately fires input event when used in Widgets.

UE - Gameplay - Input - Jun 9, 2023

When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

the "Is Visible" node does not appear to consider the visibility of any parent widgets

UE - Editor - UI Systems - Jan 19, 2018

When using the "Is Visible" node for a widget who parent is set to hidden, the node will return true even though the widget cannot be seen. ...

If a user uses a binding to set the text of a Text widget by using the "Get Text" node on that same widget the editor will crash

UE - Editor - UI Systems - Aug 22, 2016

The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...

If a HUD blueprint and a UMG blueprint share a material. The material will not show up in Standalone

UE - Editor - UI Systems - Jun 8, 2016

If a HUD blueprint and a UMG blueprint share a material. The material will not show up in Standalone Note: Sample project is attached ...

Using Replace Reference only works once on Linux

UE - Platform - Linux - Jan 14, 2016

Using the Replace References option to replace one asset with another, the window does not close/refresh properly. This causes the window to stay on the screen although it cannot be interacted with ...