Widget interaction component appears to stop working after entering a physics volume

UE - Editor - UI Systems - Aug 24, 2016

Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...

Inconsistent results when creating a Blueprint from a custom User Widget code class

UE - Editor - UI Systems - Jan 19, 2017

Depending on how a Blueprint is created from a custom User Widget code class, the resulting Blueprint may not be a Widget Blueprint as expected. Right-clicking on the code class in the Content Brows ...

Cannot stop/pause audio tracks in UMG animations

UE - Anim - Sequencer - Sep 20, 2016

Users cannot stop/pause audio tracks in UMG animations. The sound track cannot be manipulated using the animation nodes given in UMG ...

Widgets are removed from viewport on server travel

UE - Editor - UI Systems - UMG - Aug 3, 2023

The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...

Combo box default selected option text does not show up when the widget is outside of the bounds of a containing widget

UE - Editor - UI Systems - Apr 12, 2018

The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...

Invalidation box appears inconsistent when using child widgets

UE - Editor - UI Systems - Jun 21, 2018

Invalidation box appears to be inconstant when using a child widget that has been added via the user created section. A child widget that modifies itself will not update when placed inside of an inv ...

Enhanced Input duplicately fires input event when used in Widgets.

UE - Gameplay - Input - Jun 9, 2023

When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

the "Is Visible" node does not appear to consider the visibility of any parent widgets

UE - Editor - UI Systems - Jan 19, 2018

When using the "Is Visible" node for a widget who parent is set to hidden, the node will return true even though the widget cannot be seen. ...

If a user uses a binding to set the text of a Text widget by using the "Get Text" node on that same widget the editor will crash

UE - Editor - UI Systems - Aug 22, 2016

The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...