UGS perforce login does not work with 2FA flow

UE - Foundation - UGS - Jun 13, 2024

The perforce login flow for UGS does not properly handle a perforce server using 2FA login flow ...

Crash When Adding a second animation timeline after adding keys to the first

UE - Anim - Sequencer - Nov 16, 2015

If the user adds a second time line to a widget blueprint after the first has had a key frame add then the editor will crash if the curve editor is selected. ...

Unable to set value of actor reference in blueprint defaults

UE - Gameplay - Blueprint - Jul 20, 2016

When an actor reference is added to a blueprint, the value of the variable cannot be set in the blueprints details panel. For a code based reference variable, the dropdown to set the value is avail ...

"Could not make DefaultGameplayTags.ini Writable" toast when adding to Gameplay Tag Table List Array

UE - Gameplay - Nov 4, 2016

When adding an item to the Gameplay Tag Table List array in Project Settings, the user receives a toast reading: "Could not make ProjectPath/Config/DefaultGameplayTags.ini Writable" I didn't see t ...

Crash trying to launch on with a skeleton with Virtual Bones

OLD - Anim - Oct 25, 2016

Crash occurs when the user attempts to launch on with a skeleton that has virtual bones. ...

Jumping after walking off a ledge does not allow for Max number of jumps

UE - Gameplay - Oct 18, 2016

If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...

Inconsistent behavior with fitting blend grid vertically and horizontally with Fit Grid to Largest Axis

OLD - Anim - Jan 24, 2017

In the blend space graph, there is inconsistent behavior when the user stretches the panel with Fit Grid to Largest Axis toggled. When stretching the panel vertically, the grid scales. But when yo ...

Shortcuts do not appear to work for the visual logger

UE - AI - Nov 16, 2017

Shortcuts do not appear to work for the visual logger in the editor preferences ...