This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
This artifact does not occur when Lumen is disabled. Also, moving Roughness closer to 1 will reduce the effect. ...
User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...
The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...
UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...
If the user sets the Alpha channel on the RigidBody node to something between 0 and 1, this can result in some bone displacement. ...
This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...
Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...
Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...