This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...
This is a common and longstanding crash that has occurred since at least 4.12 and affected more than 400 users. User DescriptionsWas following the first Blueprint tutorial and dragged the geometry ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
Hello, We've started seeing a crash within Mutable when it tries to access the source graph in PIE. This only seems to be a problem when running a dedicated server as a separate process. We integra ...
The options to close the CrashReporter window without submitting the crash report are no longer available. I suspect this was an intentional change for Paragon ([Link Removed]), however this is not ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1300 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1301 ...
This is an early trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 166 TSharedPtr<FAssetThumb ...
Tried to add new event in blueprint but crash Crash reporter link: [Link Removed] ...
Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...
UPDATE This crash occurs when compiling shaders with a Floating Text asset in the level. Following the repro steps given above, the crash occurs each time opening the editor after forcing shaders to ...