Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+ ...
The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed ...
In 4.20 movie scene sections changed how infinite sections worked, and some sections that could be infinite no longer had the capability. When converting the sections use the start and end time of t ...
DrawBoxSweeps does not account for box rotation when drawing lines between swept vertices, leading to disconnected debug visuals. ...
With large values of delta time, the Priority value in FActorPriority can overflow when using the constructor that takes Time as a parameter. ...
FLinearTimecodeAudioCaptureCustomTimeStepImplementation::Init() asserts if no source device can be found. It should gracefully fail instead. ...
Scroll bar thickness is unaffected when set below 4. There appears to be a minimum size in place that prevents the scroll bar from being set to a size lower than 4 ...
If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...
According to information from the licensee, the else clause was added to "FSkeletalMeshLODModel::(GetClothMappingData()" at CL 4437969 , but if it is the cloth data existing from 4.20 or earlier, it ...
Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300. ...