iOS movie become laggy and crashes when played in iPhone 6/6s.

UE - Platform - Mobile - Feb 24, 2017

Movie play in iOS is laggy and crashes in some movie. This issue seems to be happening when the movie is played in umg widget. Tested in 4.14.3 4.15 Dev_Mobile Latest as of 2/24 Original UDN post ...

Setting Sky Distance Threshold to 0 in a Skylight does not disable the light

UE - Graphics Features - Jul 11, 2017

When setting the Sky Distance Threshold to 0, the skylight in the level appears to make the level brighter instead of disabling the added light. This does occur in 4.16.2 and 4.15.3 ...

New folders don't show up in World Outliner when "Only in Current Level" is set

Tools - Aug 31, 2017

When Only in Current Level is set in the World Outliner, any new folder will be hidden by default since there are no assets from the level in the new folder. This make it seem that the folder wasn' ...

Changing widget names in the designer tab does not take into account spaces only changes

UE - Editor - UI Systems - May 14, 2018

Changing the name of a widget so remove spaces from the name appears to have no effect. If the only changes to a widget's name in the designer tab are to remove/add spaces, the changes will not take ...

Datasmith imports glossiness Texture as a Normal Texture

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 6, 2018

The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...

Rhino Identical sublayer names get numbers appended to corresponding Actors

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 15, 2018

In Rhino, it is possible to have a layer structure in which different parent layers have identical sublayer names. This is common in situations where you have multiple design options, each as a sepa ...

Enum editor not adding new enum values

UE - Gameplay - Jul 22, 2019

Blueprint enumeration editor is not adding new enum values. ...

Crash editor when many sequencers are opened continuously

UE - Graphics Features - Dec 3, 2020

Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) ...

Crash when using the Blueprint merge tool

UE - Gameplay - Blueprint Editor - Apr 26, 2021

The Editor crashes when merging a change using the Blueprint Merge tool on Linux.  ...

When the sequencer is shot, the constraint Binding ID becomes an unresolved binding

UE - Anim - Sequencer - May 12, 2021

This problem is not reproduced in 4.25. ...