Missing warning when dynamically simulating actor without physics enabled

UE - Simulation - Physics - Apr 18, 2019

Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play. ...

Cannot set binding for the tool tip of the root of the widget hierarchy

UE - Editor - UI Systems - Apr 19, 2019

The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...

Crash when setting a bookmark after going live with Multi-User Editing

UE - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

CachedLocalBounds is incorrectly updated

UE - Anim - Gameplay - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

The build configuration for the Live Coding Console project in Visual Studio can be reset to an incorrect configuration if the project files are regenerated

UE - Foundation - Cpp Tools - Live Coding - Apr 23, 2019

Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...

Unable to use drop down for tooltip widget

UE - Editor - UI Systems - Apr 23, 2019

The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...

Phat Mirroring does not work correctly

UE - Simulation - Physics - Apr 25, 2019

There are various issues with mirroring in phat. Some issues are:Incorrect transforms(translation rotation and scaling) for both constraints and bodiesModifying un-selected constraints' angular lim ...

Widgets added via the user created section do not update when changes are made to the child widgets

UE - Editor - UI Systems - Apr 29, 2019

When updating a widget's settings, those changes will not be reflected in the defaults of any instances where that widget has been used. ...

Moving forward via the scroll wheel will cause the loss of movement in the viewport

Tools - Apr 30, 2019

When using the scroll wheel to move, the user will gradually come to a stop when going forward and will increase in speed when moving backward. If the user moves forward using this method until they ...

[Feature Request] Controller Input fires in both packaged build and editor at the same time

UE - Editor - UI Systems - Slate - Apr 30, 2019

Editor still receives input if a packaged game is being run on the same machine. ...