The Is Over Hit Test Visible Widget node does not return false when over a widget that is not hit test visible ...
Since Gamepad input works without needing focus (which was added in 4.9 with [Link Removed]), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occ ...
Switching sub anim instances that have a set tag will crash the editor when compiled. This is likely due to the use of Tag as the object name. The tag does not change, and the old UObject is still a ...
UDN user claims that in an empty level, when using a listen server, bandwidth is higher than expected - ~5.5KB/sec for two connections, and appears to be framerate dependent. Has posted screenshots ...
This issue appears to be the result of the fix for [Link Removed] which removed RPCUtility from the Engine. A licensee noted that they were now seeing an issue when attempting to generate project fi ...
AccumulateCurveMetaData makes calls to MarkPackageDirty even when the data hasn't changed. ...
In UPoseAsset::GetAnimationPose after the curves are blended the all out pose's rotations are normalized for each track instead of just the specific bone for that track (See linked UDN for more deta ...
Using more than a single break struct node in sequence (despite no break nodes performing calculations) disables fast path. Splitting structs instead does not cause this issue. ...
Disabling the Decal DBuffer in the Project Settings>Rendering causes the Decals to not render on geometry that overlap their respective Decal Actor. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...