profilegpu should not crash when run on mobile platforms

UE - Platform - Mobile - Apr 15, 2015

We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader. ...

Pose assets do not snap to the pose when Additive is disabled

OLD - Anim - Oct 24, 2016

This is a regression from 4.13.1 as it was snapping to the pose then. If this was an intentional change please let us know and we can update the test case to reflect this. ...

Cannot delete Notifies from Anim Notify Manager

OLD - Anim - Jan 4, 2017

Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...

memory leak from incorrect PhysX shape ref counting

UE - Simulation - Physics - Mar 9, 2017

PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...

A version of UnrealVS for VS2019 is not included with the Engine

UE - Foundation - Cpp Tools - UnrealVS - Apr 18, 2019

Version 4.22 of the Engine includes initial support for Visual Studio 2019. However, an updated version of UnrealVS for VS2019 is not included in the Engine. ...

Importing fbx with armature resulting in crash

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...

Media Textures assigned at run time are not being applied to the assigned mesh

Media Framework - Feb 21, 2020

Dynamically created media texture is not applied to assigned meshes.  Tested in:  4.23.1 CL#9631420, 4.25 CL#11574810 ...

UObject Macro Libraries cannot use functions that require a WorldContext

UE - Gameplay - Blueprint Editor - Jan 11, 2024

If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed l ...

Streaming Bounds Advanced Show Flag is not working as expected

UE - Graphics Features - Jan 11, 2017

The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...

Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...