Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
The audio can be heard for the opening splash but the video can not be seen. In Binary 4.15.2 neither video or audio play. ...
This is not a regression as it occurs in 4.16.2 The test case was just recently updated to test for planar reflections so not sure if this is intended to work or not. ...
This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
Niagara will not work with Volumetric Materials. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...
Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...
GPU Mesh emitters will not show up in a packaged project. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 ...
OpenXR Thumbstick Up/Down/Left/Right Input Actions do not seem to fire. I tested on Quest 2, but it sounds like the problem may be all of OpenXR. ...
This worked in previous releases, but changed around 4.27.2 and Early Access. This prevents users from using C# regular expressions. ...