[CrashReport] Ongoing CollectGarbageInternal() assertion in 4.17

Tools - Aug 22, 2017

This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...

Color and Opacity animation option does not play for Button component

UE - Editor - UI Systems - Aug 25, 2017

Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...

Blueprint fails to compile after adding local map variable element

UE - Gameplay - Blueprint - Oct 11, 2017

When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...

Sine Wave audio plays choppy in editor

UE - Audio - Dec 4, 2017

Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Impossible to reparent blueprint class that has a broken parent class when using compilation manager

UE - Gameplay - Blueprint Compiler - Dec 8, 2017

Alternatively use BP_ParentClassIsMissingType in QAGame ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Sequencer: Shot Comprised of Several Shots Set to "Evaluate Subsequences in Isolation" Timeline Does Not Scrub

UE - Anim - Sequencer - Apr 24, 2018

When opening NewLevelSequence, opening shot0010_001, changing the playback settings to Evaluate Subsequence in Isolation, switching back to NewLevelSequence, opening shot0020_001, and scrubbing, ani ...

iPadPro2 Splash Screen distortion on app Launch

UE - Platform - Mobile - May 7, 2018

iPadPro2 splash screen distorted on app launch. Looks like there is a fix for this in FN branch that can be brought over. Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSAppDelegate.cpp http ...

Animations don't update on the first frame of shots

UE - Anim - Sequencer - Jul 11, 2018

Looks like this only happens for shots. I think this is because the tick prerequisites get set up on the frame of evaluation, and the skeletal mesh component doesn't get ticked until the next frame. ...