Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor

UE - Gameplay - Blueprint - Aug 4, 2015

Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor. Reproduced in 4.7.6 binary, 4.9 Release (//depot/UE4 ...

Stationary Lights are causing shadowing errors with Movable Objects

UE - Graphics Features - Feb 11, 2015

Stationary Lights are generating shadows with flickering black square and vanish shadows altogether on movable objects in the Preview of 4.7p6 and in the newest Release Branch of 4.7 (2439472). The ...

Starting position of physics simulated bp is different in Standalone Game

UE - Simulation - Physics - Feb 26, 2016

Starting position of physics simulated bp is different in Standalone Game User Description: Things work fine in the editor window, but when I run a standalone game then blueprints with physics bod ...

Extracting Sprites from Padded Non-Power of Two Textures are Offset

UE - Gameplay - Paper2D - Oct 12, 2015

Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...

Lighting does not properly affect landscapes under another landscape, even if Static Lighting Resolution is increased

UE - LD & Modeling - Terrain - Landscape - Apr 29, 2015

Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...

Regression: FAnimInstanceProxy memory leak when BeginDestroy() called on UAnimInstance before USkeletalMeshComponent

UE - Anim - Runtime - Feb 10, 2025

In UE 5.5, the fix applied by CL 36529858 in ue5-main updated USkeletalMeshComponent::ClearAnimScriptInstance() to call AnimScriptInstance::UninitializeAnimation() on the animation instance. This, i ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Deprecated components can still be added via the Add Component button

UE - Gameplay - Blueprint Editor - Oct 19, 2021

The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...

Socket Preview Mesh's Scale Changes While the Socket's Scale Does Not When the Mesh Editor is Reopened

Tools - Dec 22, 2017

When setting a preview mesh and a socket to a relative scale, the socket's scale is saved but the preview meshes scale changes. This occurs when the asset is saved < mesh editor closed out < mesh ed ...

Record Animation can start "between keys"

OLD - Anim - Feb 8, 2016

A user was trying to make his recorded animation loop, but having trouble getting it to loop properly and having to eyeball it. So I did some digging and experimentation. I think that one of the m ...