When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor. ...
Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
Using old behavior by applying true to NMakeUseOemCodePage property solves this issue. in VCProject.cs// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...
Looking at render doc captures in Base Pass we see pixelated black spots [Image Removed] which correspond directly to failed depth test: [Image Removed] See attached project for repro cases. ...
Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...
The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...
When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...
Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...