Animation Blueprints which contain a shared transition used to transition between two animation states will be marked as "dirty" every time the blueprint is compiled and re-opened. ...
Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...
Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...
The node "Get Curve Value" does not appear to return values as expected during PIE. When using the command "Watch Value" it shows up as 0.0 during PIE. ...
Ensure occurs when adding a Constant3Vector to the Material Graph in Forward Shading. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6395561 ...
Calling SetWorldLocation() on a USceneComponent derived component causes the rendering for the component to stop updating. The position can still be modified and the values will change, but it rende ...
Surface snapping causes erratic changes in scale to StaticMeshActors that have children of the same type. The user also has provided a potential solution to this bug (Please see the code below. N ...
Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...
The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...
Reported by Square Enix on UDN, ...