Multiple Planar Reflections are not captured when forward shading

UE - Graphics Features - Oct 25, 2019

After enabling forward shading, having two planar reflections in the scene causes one instance to not render properly. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 9828119), 4 ...

Netshowcorrections not showing corrections

UE - Gameplay - Player Movement - Feb 27, 2020

Very few net corrections are displayed when using p.NetShowCorrections. Note: The attached image shows the results using the same settings in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.23.1 CL#96314 ...

Naming a variable 'LifeSpan' causes the default value to be reset after closing the editor

UE - Gameplay - Blueprint - Nov 3, 2020

Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression. Renaming the variable something like "LifeTimer" does not res ...

Crash when calling a RPC function with a TSet or TMap parameter on a client

UE - Networking - May 11, 2018

Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash. Regression?: No This also occurs in 4.18 ...

Keep Simulation Changes Not Saving Values After Physics Simulation

UE - Gameplay - Blueprint - Oct 1, 2015

Simulating your level and then attempting to use the Keep Simulation Changes option on an actor that has simulated physics gives the No Properties Copied error. Occurs in 4.9.2 binary and Main CL ...

Disabling Gear VR plugin causes packaged game to crash on launch

UE - Platform - XR - May 30, 2017

Disabling the Gear VR plugin causes packaged games to crash on launch. This could be related to [Link Removed] but this is new to 4.16 and does not prevent packaging the project, only launching it a ...

Lightmaps on Mobile Devices Appear Dirty and Blurry

UE - Platform - Mobile - Nov 28, 2017

When deploying project to a mobile device, the quality of the baked lighting and shadows becomes very poor compared to "Mobile Preview." Lightmaps appear dirty and blurry, with splotches (As shown i ...

Crash when adding Emitter in parameters in Niagara

UE - Niagara - Jun 7, 2018

When adding an emitter to a Niagara System, in 4.20 Preview 1, the Editor freezes up and crashes. ...

Print String does not print to the viewport screen from the Construction Script

UE - Gameplay - Blueprint - Aug 11, 2015

Print String does not print to the viewport screen from the Construction Script, even if Print to Screen is enabled in the Print String node. Reproduced in 4.7.6 binary, 4.9 Preview 3, and Main (/ ...

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled

UE - Gameplay - Input - Jun 16, 2015

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...