Removing and replacing an Atmospheric fog causes hard line issue in SkySphere

UE - Graphics Features - Dec 28, 2015

When deleting and replacing the atmospheric fog with another atmospheric fog there will be a noticeable artifact near the sun disc from the SkySphere. Image attached. Tested in 4.11 stream CL-28 ...

Crash on play if a BP uses a ClearInstances node followed by an AddInstance node

UE - Graphics Features - Jul 21, 2017

Crash on play if a BP manipulates a InstancedStaticMeshComponent by using a ClearInstances node followed by an AddInstance node. This is a blocker for the licensee. This is a regression: Working ...

editor crashes when variable inside of a struct is set to a class type then the object is moved to a new folder

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...

Packaging a plugin from Plugins Editor UI wipes the target folder before packaging

UE - Foundation - Cpp Tools - Plugin System - Sep 23, 2016

"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...

SteamVR - Packaged project does not scale to monitor bounds

UE - Platform - XR - Oct 4, 2019

Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...

Screen Space Reflection has dark artifacts at low view angles

UE - Graphics Features - Aug 23, 2016

When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931 Note : I've attached a 4.12.5 version of the project (SSR412) ...

Last Index Node Changes Size And Shape Unexpectedly

UE - Gameplay - Blueprint - Oct 28, 2016

The Last Index node will change size and shape in way that isn't consistent with other nodes when at certain zoom levels. These levels are -1, -7, or -10 respectively. ...

StartCameraFade() breaks on mobile projects after editor is closed/reopened

UE - Platform - Mobile - Oct 6, 2015

If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...

Text does not scale when using the "Draw Text" node in a HUD blueprint

Tools - Dec 15, 2014

When using the "Draw Text" node in a HUD blueprint the text will not respond to the change scale feature of the the node. It can even be set to zero and the scale does not change from the default. ...

Saving SubLevel Using Levels Tab Destroys Map Build Data Registry

Tools - Apr 20, 2017

When a Sub Level is currently open (meaning it is listed as the persistent level in the levels window) and you save the level using the levels window the map build data registry will get destroyed. ...