[CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...

[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

UE - Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...

[Crashreport] UnrealEditor-Niagara!FNiagaraSubmixListener::UnregisterFromSubmix() [NiagaraDataInterfaceAudio.cpp:85]

UE - Niagara - Oct 20, 2022

Generated from CrashReporter Crash only occurs when packaged. ...

[CrashReport] Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245]

UE - Texture - Jul 25, 2023

Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...

[CrashReport] UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor()

UE - Foundation - Core - Cooker - Dec 1, 2017

This is a common crash that has occurred since at least 4.12. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. ...

Assertion failed: IsValid() in AudioDeviceManager.h related to dragging and dropping cues into the viewport

UE - Audio - Feb 23, 2021

I was not able to reproduce this issue with the user given repro steps, however the crash has occurred for multiple users according to Crash Reporter, so it is worth investigating more into ...

set negative values in 'New window position' to set position of 'Play in New Window'

Tools - Mar 30, 2018

Selecting negative values for window resolutions leads to a crash. ...

[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayout() [detailcategorybuilderimpl.h:166]

Tools - Aug 22, 2017

This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], fixed i ...

Integrate fix for improper failure case for allocation of RenderTargets in Oculus

UE - Platform - XR - Feb 6, 2017

CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...

[CrashReport] UE4Editor-UnrealEd!UEditorEngine::CheckForWorldGCLeaks(UWorld *,UPackage *) [EditorServer.cpp:1969]

UE - Editor - Content Pipeline - Content Browser - Jan 28, 2019

Comment from user in crash group:Created a new level, tried opening it, clicked yes to save existing persistent level and sub-levels, crashed. Generated from CrashReporter ...