Incorrect box collision on negatively scaled mesh

UE - Simulation - Physics - Jul 23, 2018

If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...

CurrentTransaction ensure when duplicating an EQS generator

UE - AI - Aug 3, 2018

When duplicating a Generator inside an Environment Query, the action triggers an ensure and stalls the Editor for a few moments. This issue was reported and tested in 4.19.2 (CL-4033788). It was r ...

Alpha Compression Artifacts

UE - Graphics Features - Nov 23, 2018

Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...

Unable to change Blueprint Child Variable values in Python

UE - Editor - Workflow Systems - Dec 20, 2018

Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended. Tested in 4.20.3 (CL - 4369336), 4.21. ...

DistanceToNearestSurface node does not work when r.DistanceFieldAO is disabled

UE - Rendering Architecture - Materials - Jul 16, 2025

The problem seems to be that the bUsesGlobalDistanceField flag in the ShouldPrepareGlobalDistanceField() function checks for usage on the material, but it doesn't seem to take effect. The material u ...

Crash When Changing to Landscape Paint Tool With a Material Function for the World Position Offset of the Landscape Material

UE - Graphics Features - Feb 25, 2019

Crash on switching to landscape/paint tab when using a landscape material that has a material function hooked onto the WorldPositionOffset. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

UE - LD & Modeling - Modeling Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...

Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

UE - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...

Crash when connecting to source control

Tools - Dec 28, 2015

Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...

Switching to different modes in the Modes panel causes PIE to take input from a connected VR headset for the Y axis camera movement

UE - Platform - XR - Dec 9, 2016

If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...