Surface snapping causes erratic changes in scale to StaticMeshActors that have children of the same type. The user also has provided a potential solution to this bug (Please see the code below. N ...
Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...
The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...
Reported by Square Enix on UDN, ...
Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...
Ansel wont work if the same project is still open while running the packaged version. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...
The size scaling should use the current frame's velocity, so this should happen after forces and velocities are solved. ...
Geometry cahces check if they are in the game thread, which causes a crash when their packages are async loaded in a cooked build. ...
By calling FLODUtilities::SimplifySkeletalMeshLOD on a mesh with cloth sections that is set to remap morph targets, a crash occurs. This seems to be due to the indexing of sections with/without incl ...
Sequences appear to not be getting included when packaging out a project that includes spawnable actors with a "Spawned" track set to false ...