Whenever packaging project from Launcher with a PreviewGameLanguage set, the culture="preview language" is added to the UE4CommandLine.txt file. Can avoid this issue by setting "None" in PreviewGam ...
Screenshots of the issue are attached. Shadows can appear interrupted and cut off in UE5 Early Access This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT o ...
When the "Context Sensitive" option is checked, there is a duplicate menu item that appears in the Blueprint graph's right-click context menu for every "Add Component" menu action. Unchecking "Cont ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Mass Entity Config not displaying or accepting drag and dropped State Tree assets. The only clear way to assign a State Tree is by c ...
Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...
Encountered a strange issue where switching to RT Translucency on a PPV would cause it to appear incorrect. However, if you swap the viewmode to Path Tracing, it does appear correct. See screenshots ...
After updating the NVidia graphics driver to v.552.74+, reflective/mirror materials appear broken and render with black and white lines in VR mode if they are in a level with a Post Process Volume w ...
UMaterialInterface::GetStaticComponentMaskParameterValue gets the parameter value from the static switch list instead of from the StaticComponentMask list GitHub branch 5.8 still looks to have this ...
Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...
The scrollbar no longer remains anchored to the bottom of the Output Log while more lines are propagated during the packaging process/ Regression: this does not occur in previous versions of the En ...