This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...
This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...
Workaround in UE5.3: UNiagaraComponent::TickComponent if (AgeDiff < 0.0f) { SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...
FVolumetricRenderTargetViewStateData structure for the orthographic view is not initialized and the structure has some uninitialized member variables. If uninitialized FVolumetricRenderTargetViewSta ...
[Link Removed] When camera tracks are activated, saving the sequencer results in captured anomalies: 1. Incorrect aspect ratio 2. Additional post-processing effects such as lens flare appear 3. ...
In 5.3, the specified code will return all 0 or very small as expected. However in 5.4.4 and onwards (also checked in 5.6.1 & 5.7.1), it returns very large numbers. ...
The crash can be worked around by modifying FFoliageISMActor::Serialize as following code : void FFoliageISMActor::Serialize(FArchive& Ar) { #if WITH_EDITORONLY_DATA if (!Ar.IsCooking()) // ...
The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...
When cooking QAGame (QA-Blueprints map) an assert is triggered during the cook step. So far I have reproduced this for: Win64 and PS4. ...
I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...