User comment in crash group:Please Contact me to help fix this. I don't know what else to do. 41 FQuatRotationMatrix(const FQuat& Q) 42 ***** : FQuatRotationTranslationMatrix(Q, FVect ...
When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...
Comments from users in crash group:I tried to launch my project 1266 FPendingCleanupObjects::~FPendingCleanupObjects() 1267 { 1268 QUICK_SCOPE_CYCLE_COUNTER(STAT_FPendingClea ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...
Attempting to call SetPhysMaterialOverride() in a component's C++ constructor causes the project to crash when opening it in the Editor. ...
If an instance of a child BP has a non-default value for its parameters, that value will be ignored in the cooking process if the parent BP is nativized but the child is not and the default value fr ...
A user has reported a physics regression from 4.19 to 4.20 where attempting to roll a static mesh down a slope made of multiple meshes no longer results in a smooth roll. The static mesh will skip a ...
Trying to set the Game Instance Class using the select asset from content browser setting results in the field being set to none. ...
Attempting to package the Multiplayer Shootout example results in an error and the packaging attempt fails. The error can be found in the attached log. Regression?: No This occurred in 4.18 and 4.1 ...