[Legacy][FBX] Animation curves are not added to the skeleton anymore

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2025

[Mootools Bug] Incorrect UVs in imported .fbx files when "Collapse by material" or "Collapse all" is used

TM - Interoperability - Mar 18, 2025

UVs appear to be broken when client file is imported using Collapse by Material or Collapse All.  ...

Material color in a Sketchup file is not updated on reimport or Direct Link

TM - Datasmith Exporter - Apr 28, 2025

This issue could also be reproduced if the user use the Direct Link Sync or AutoSync feature inside Sketchup, so the user could simple sync and made any adjustment into the color of the material and ...

[Interchange][FBX] Import of Collision with combine static mesh is different than with legacy

UE - Editor - Content Pipeline - Import and Export - Jan 22, 2025

With Interchange, the combined meshes should not include the Collision mesh. Also the combined meshes should use the collision mesh as their collision. cf. [Link Removed] ...

Unwanted offset on curves when importing animation assets

UE - Editor - Content Pipeline - FBX - Jun 27, 2025

Hello, We seem to have encountered some unwanted behaviour when importing certain curves from our animation fbx assets into Unreal. Some of these curves don't have keys from the very first frame, b ...

Importing static mesh while a PIE session is running permanently breaks nanite on the asset

UE - Editor - Content Pipeline - Import and Export - Mar 12, 2025

Importing a Static Mesh during PIE can cause it to never enable Nanite, even if it reports that Nanite is enabled. To re-enable Nanite on the mesh, the asset needs to be deleted and imported again ...

Skeletal Mesh Customizable Object Node does not warn of changes to mesh sections.

UE - Anim - Mutable - Nov 12, 2024

When reimporting meshes with changes to their material sections, specifically additions, there is no indication that there will be an issue on output of a generated mesh. Ideally, we can watch for a ...

5.5.4 - Morph targets 1 frame offset

UE - Editor - Content Pipeline - Import and Export - Feb 17, 2025

Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there' ...

[Mootools Bug] Some objects are imported with incorrect positions when the "Keep hierarchy" collapse mode is used

TM - Interoperability - Mar 17, 2025

I could only replicate with the user's sketchup file. Exporting this file as fbx, and importing the fbx in KH doesn't have the issue.[Image Removed] ...

Interchange: Forcing "Bind Pose Time Zero" to true doesn't always give good result

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

When using the legacy fbx importer with time zero option to true the skinning is good. So its a regression. Would be awesome if it can be fix in 5.5.1 ...