When light shaft bloom is enabled the lights will create straight beams of light even when not blocked by anything when shown in VR for the oculus. ...
When using static lighting with Reflection Captures, the light sources Min Roughness setting is not honored. This is part of the new update for Reflection Capture Actors to render the light shape ...
Functions from function libraries cannot be used within save game objects ...
Licensee has a setup in which static lighting is placed in a Blueprint Actor and then a New Blueprint is created with the parent added to this new blueprint. All Elements in both Blueprints are set ...
Functions created in a function library do not appear in the context menu of a Macro Library that is parented to UObject. The same functions will appear if the Macro Library is parented to AActor i ...
"If a blueprint implements an interface function that returns a value, it is not possible to reference function parameters by right clicking and searching for them. In regular functions, if a functi ...
Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...
I've observed this issue in 4.18.3 and 4.19.1. Per Licensee: So we've spotted an issue that I wanted to put on your radar with dynamic shadowed stationary lights + r.ForwardShading=1 What we're s ...
There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...
Translucent materials are no longer showing light reflections in scene when using r.forwardlighting 1 with lights. This is a regression from functionality in 4.11.2. This no longer works with 4.12 ...