Crash Clicking on Enum in BT Decorators After the Enum Has Been Altered

UE - AI - Apr 5, 2017

Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...

SkelMeshMerge not working for meshes with >1 LOD

OLD - Anim - May 31, 2018

Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...

Having a project for iOS set to only allow Landscape Right with show incorrectly on an iOS device

UE - Platform - Mobile - Jan 23, 2015

When you are packaging and deploying your project to an iOS device, If Supports Landscape Right orientation is the only Orientation checked, It will show incorrectly on the iOS device. Tested on an ...

StaticMeshActor loses root component scale if placed with Surface Snapping enabled in Editor Viewport

Tools - Oct 21, 2019

If you make a Blueprint child of StaticMeshActor, and set the default scale of the Root Component (Static Mesh Component) to something other than 1,1,1, the scale will not be applied when the actor ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Render target size mistmatch in ShaderDrawDebug

UE - Graphics Features - Jun 9, 2020

We found a d3d debug validation assert in RDG_EVENT_NAME("ShaderDrawDebug"), with the full DLSS integration. It however also reproduces in  (4.25.1-release, dev-rendering and the plugin branch with ...

VolumetricCloud crashes in orthographic view

UE - Graphics Features - Feb 17, 2025

FVolumetricRenderTargetViewStateData structure for the orthographic view is not initialized and the structure has some uninitialized member variables. If uninitialized FVolumetricRenderTargetViewSta ...

Static Mesh Component Scale Displays Incorrect Values on Static Meshes as Scene Roots

UE - Gameplay - Blueprint - Mar 8, 2016

Static mesh components incorrectly display scale information through the Detail's Pane and Blueprint editor window until simulation is pressed. This occurs if the static mesh component is moved to t ...

Changing "Coordinate Light Map Index" When "Generate Lightmap UVs" Is Enabled In A Static Mesh Crashes Engine

Tools - Dec 31, 2019

When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...

[CrashReport] UE4Editor_Foliage!operator<<() [foliageinstancebase.cpp:93]

UE - World Creation - Worldbuilding Tools - Foliage - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: ...