"Distance Field Resolution Scale" in Build Settings is set to 0 by importing assets via "Import into a level". That causes not to genarate any distance field meshes of all assets imported via "Imp ...
Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...
Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...
This is an early trending Mac/Metal crash coming out of 4.18. Mark.S: _Revised Statement: Users are trying to enable Metal 2.0 on 10.12.6. The iOS settings panel lets me show warnings about this st ...
The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...
static FVector PointDirectionPlaneIntersection(const FVector Point, const FVector Direction, const FPlane Plane) { return Point + Direction * ((Plane.W - (Point | Plane)) / (Direction | Plane)) ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
User's are reporting that after updating to 5.0 the editor crashes on start up. This happens when converting an old project, creating a new project, or attempting to open a project. Some are reporti ...
CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...
This is a somewhat common Linux crash occurring in 4.17.2. (there are a few older records in 4.16.2 and 4.17.1 also, but most occur in 4.17.2) Callstack from Log[2017.10.04-14.49.42:768][ 2]LogFi ...