User reports that they've been running into an intermittent crash in Pose Search during Cook. Pose Search attempts to index data outside the bounds of an array. Based on the logs, each asset seems t ...
Dumping of world partitioned HLOD stats in commandlets no longer works since updating to Unreal 5.5. The cause seems to be that the functionality has been moved from UWorldPartitionHLODRuntimeSubsys ...
As the title describes, closing a Geometry's Collection Dataflow Editor window when the ChaosVehiclePlugin is enabled is crashing the Unreal Editor when it is running with the -stompmalloc flag. The ...
The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. ...
All the imported animation only contain one frame. If the file contains in archive are imported in a gltf web viewer we can see animation are playing. [Link Removed] [Link Removed] https://foru ...
When a Level is being removed from world (UWorld::RemoveFromWorld), the time slicing (time limit) is not respected especially if the EndPlay of actors takes some time.Before starting the RouteEndPla ...
The licensee has reported, and I was able to reproduce, that specifically in package builds targeting Development configuration, trying to toggle the SmartLinkEnabled state of a NavLinkProxy will cr ...
CL-35369646 changed the debug information string to span multiple lines, but the Y offset moves forward by only one line, so the string overlaps. ...
FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...