When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...
Shift+Tab does not bring up Steam overlay when Steam VR is running ...
A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...
Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...
Possibly a missing event handler. Note this might be swap-chain related but should also hit other cases if possible, e.g. HDR display detection currently only occurs on device init. ...
After scaling a skeletal(or static) mesh up and converting to a static mesh the resulting asset will retain the original size of the mesh before it was scaled up. If you have more than one asset s ...
Axis Mapping event names do not update when changed in project settings. This can cause axis events to no longer function as expected and then need to be replaced with another event after the name h ...
Launching in mobile preview causes QA-Promotion to be very washed out. It is easy to see when viewing the destructible mesh against the horizon. Comparing to mobile preview in 4.14 this does appear ...
Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...
Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...