Landscape Grass Output Instances begin to float when using the Retopologize Tool

UE - LD & Modeling - Terrain - Landscape - Mar 14, 2017

When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...

Shift+Tab does not bring up Steam overlay when Steam VR is running

UE - Online - Mar 14, 2017

Shift+Tab does not bring up Steam overlay when Steam VR is running ...

UMG/Slate scroll bars have a minimum size for scaling

UE - Editor - UI Systems - Mar 14, 2017

A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...

Editor Crash when custom Enum is used as Set or Map container type

UE - Foundation - Core - Mar 14, 2017

Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...

Renderer doesn't handle monitor being disconnected

UE - Graphics Features - Mar 14, 2017

Possibly a missing event handler. Note this might be swap-chain related but should also hit other cases if possible, e.g. HDR display detection currently only occurs on device init. ...

Convert To Static Mesh Does Not Keep Scale

Tools - Mar 13, 2017

After scaling a skeletal(or static) mesh up and converting to a static mesh the resulting asset will retain the original size of the mesh before it was scaled up. If you have more than one asset s ...

Axis Mapping event names do not update when changed in project settings

UE - Gameplay - Blueprint - Mar 13, 2017

Axis Mapping event names do not update when changed in project settings. This can cause axis events to no longer function as expected and then need to be replaced with another event after the name h ...

Lighting appears extremely bright in mobile preview

UE - Platform - Mobile - Mar 10, 2017

Launching in mobile preview causes QA-Promotion to be very washed out. It is easy to see when viewing the destructible mesh against the horizon. Comparing to mobile preview in 4.14 this does appear ...

Crash when Calling Enable HMD (True) in a shipping build

UE - Platform - XR - Mar 9, 2017

Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...

Blueprint unable to compile if including a macro that includes one of its functions

UE - Gameplay - Blueprint Compiler - Mar 9, 2017

Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...