WindowsNoEditor*.ini settings don't seem to override Default*.ini settings

UE - Foundation - Core - Mar 15, 2017

By default in a new project, Launch On creates a WindowsNoEditor build, but the WindowsNoEditor*.ini settings don't seem to override the Default*.ini settings. ...

Hot Reload: Component bCanEverTick is not updated after compile

UE - Gameplay - Components - Mar 15, 2017

Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...

HDR Cubemaps Do Not Reduce File Size When Packaged Using ASTC Format

UE - Platform - Mobile - Mar 15, 2017

Currently HDR Cubemap textures aren't getting compressed when packaging for Android(ASTC). You can compare the file size of a packaged project before and after adding cubemap textures to verify this ...

UEdGraphSchema_K2::DefaultValueSimpleValidation() outputs an error message for bitmask fields.

UE - Gameplay - Blueprint - Mar 14, 2017

Byte properties tagged as bitmask values will emit an error on pin default value validation. ...

ImportAssets commandlet failing to create assets in project

UE - Editor - Content Pipeline - Import and Export - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...

Landscape Grass Output Instances begin to float when using the Retopologize Tool

UE - LD & Modeling - Terrain - Landscape - Mar 14, 2017

When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...

Shift+Tab does not bring up Steam overlay when Steam VR is running

UE - Online - Mar 14, 2017

Shift+Tab does not bring up Steam overlay when Steam VR is running ...

UMG/Slate scroll bars have a minimum size for scaling

UE - Editor - UI Systems - Mar 14, 2017

A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...

Editor Crash when custom Enum is used as Set or Map container type

UE - Foundation - Core - Mar 14, 2017

Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...

Renderer doesn't handle monitor being disconnected

UE - Graphics Features - Mar 14, 2017

Possibly a missing event handler. Note this might be swap-chain related but should also hit other cases if possible, e.g. HDR display detection currently only occurs on device init. ...