Editor crash when Landscape Comp. LODBias set to value greater than 0

UE - LD & Modeling - Terrain - Landscape - Mar 20, 2018

When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...

Distance Field Shadows Not Working On Large Objects

UE - Graphics Features - May 10, 2018

UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19.  Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...

PressMethod is not called in UButton::RebuildWidget()

UE - Editor - UI Systems - Slate - Nov 5, 2018

The void function UButton::RebuildWidget() does not call PressMethod when rebuilding the widget. Tested  4.19.2 (CL- 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4537669), 4.22 (CL - 4531805) ...

Hot Reload cannot be performed when using the DebugGame Editor configuration

UE - Foundation - Cpp Tools - Hot Reload - Dec 31, 2018

In 4.21.1 it is no longer possible to perform a Hot Reload when the game is open in the Editor and using the DebugGame Editor configuration. REGRESSION: Yes. A Hot Reload was possible in 4.20.3 whe ...

OnAudioPlaybackPercent doesn't work after restarting the project

UE - Audio - Feb 7, 2019

Using the OnAudioPlayback event in Blueprints does not work when playing the audio component its connected to while PIE, after restarting the project. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL ...

"Activation" and "Trigger" keywords are not allowed as a subcategory

Tools - Jul 1, 2019

Using Activation and Trigger as subcategories names does not work in the Details Panel. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7208101), 4.24 (CL - 7216880) ...

DisplayThumbnail doesn't work with TArray

Tools - Jul 8, 2019

The DisplayThumbnail metadata UProperty specifier does not work on TArrays with the type of FSoftObjectPath. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7224811), 4.24 (CL - ...

Datasmith Import flipped for Autocad 2020 files

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 29, 2019

Some of the items has scaling issues and there are quite a few that have moved from their origin point as well, but the biggest problem is that the whole model is mirrored. even the text. This was ...

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game"

UE - Anim - Sequencer - Oct 1, 2019

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game" and no other properties. This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4. ...

Dragging more than one Texture into the Material Editor causes a crash

UE - Graphics Features - Mar 11, 2020

Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...