Live Ensure seen in Crash Reporter. Crash Reporter Link: [Link Removed] Hit 13 times by 4 users.Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\ ...
A crash from bad memory access can happen when clearing the textures in a Texture2DArray asset. This appears to be because the order of operations when deleting the platform data is: ``` if (Privat ...
Adding the d3d10 command line argument to a package project results in a crash. This worked normally in 4.21 and below. ...
If you give a Blueprint node a name containing an asterisk, then collapse it, if you copy and paste the collapsed node the duplicate node will say "Invalid Graph." Additionally, if you try to renam ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
When cooking the DDC key for a material layers parameter set may become invalid which causes issues reading/writing to the global material shader map and can lead to a crash. See original UDN post f ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
The issue is discussed in this UDN:https://udn.unrealengine.com/questions/544210/crash-starting-up-in.html Key quote from UDN thread is:"Also, having made a texture array with 190 entries, it seems ...
Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...
Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html When inspecting the code for this report, it has become clear that the streaming levels of the incoming m ...