Blueprint Cannot Give Niagara CPU Access To Skeletal Meshes Added From Blueprint

UE - Niagara - Apr 4, 2019

When a user tries to add a skeletal mesh component to a blueprint with a niagara system to use the skeletal mesh with that niagara system, the niagara system will stop rendering because it does not ...

Issue during the CapturingScene phase when having Nanite mesh as source component for HLOD Generation

UE - World Creation - Worldbuilding Tools - Feb 17, 2026

When generating the textures for Approximate HLOD layers, the Nantie geometry is very low resolution, resulting in the captured textures fitting the actual HLOD geometry poorly. This creates visual ...

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin

UE - Gameplay - Jun 3, 2016

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin **This is a regression. It was working in 4.11.2 Could also be related to: [Link Removed] User D ...

Perforce integration creates bad changelist

Tools - May 14, 2019

Perforce integration creates bad changelist when deleting or renaming a file, then renaming another into its place ...

Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator

UE - AI - Jun 16, 2015

Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator. Crashreporter info: [Link Removed] ...

Possible bug with GAOGlobalDistanceFieldCacheMostlyStaticSeparately

UE - Rendering - Graphics Features - Jun 2, 2025

The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...

Alpha channel is not working on drag and drop function

Tools - Nov 5, 2014

When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...

Regression: Cannot import Landscape Layer Weightmap along with Heightmap because of broken resolution check for tiled images.

UE - Graphics Tools - Terrain - Jan 30, 2025

When working in the "Landscape" editor mode, in both the "New" and "Import" tools, it is possible to import a single heightmap, as well as a weightmap for each layer. Each of these maps can come fro ...

USDStage - USD Material Overrides not reading

UE - Editor - Content Pipeline - USD - May 31, 2022

USD material overrides do not get applied properly to a USDStage prim inside UE.     When a material override that is set to a parent prim of USD Material, the override is ignored.   A usd material ...

Difference in LODs between PIE and editor

UE - Rendering - Architecture - Dec 7, 2023

It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...