Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Startup Movies Black Screen in Packaged Projects

Tools - Jun 25, 2018

Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...

Tick delta time does not provide the time between ticks (as stated in documentation)

UE - Gameplay - Aug 10, 2015

In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However ...

Cannot use multiple SubScene tracks

UE - Anim - Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Sequencer Render: Animation not updating for a moment on camera cut

UE - Anim - Sequencer - Mar 17, 2017

When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

Ensure occurs when pasting a Custom Event and its Function into another Blueprint

UE - Gameplay - Blueprint - Jul 28, 2016

Hit this ensure while looking into another issue for Sam. ...

Morph Targets in Skeletal Mesh LODs do not behave correctly

OLD - Anim - May 18, 2016

Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...

Text 3D Component not available in Blueprints

UE - Virtual Production - Jun 8, 2020

After enabling the Text3D plugin, Text3D component is not available to add to an Actor Blueprint in 4.25. This had previously worked in 4.24.3 ...

Switch on Gameplay Tag does not correctly register tag alterations in Standalone game

UE - Gameplay - Blueprint - Oct 5, 2015

Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game. ...